Tutorial and Workshop Information
Workshops and tutorials are free ro registered ICEC attendees. This page will be updated with additional details as it becomes available.
Designing the Autonomous Driving Experience: Gameful Interventions for Enjoyment and Stresslessness in the Horizon of Autonomous Cars
Organizers: Sven Krome, RMIT University, Melbourne Australia, Sven.Krome[at]rmit.edu.au
Steffen P. Walz, RMIT University, Melbourne Australia
Stefan Greuter, RMIT University, Melbourne Australia
Jussi Holopainen, RMIT University, Melbourne Australia
William Owen, RMIT University, Melbourne Australia
Alexander Muscat, RMIT University, Melbourne Australia
With autonomous car technology on the horizon, the role of the driver is gradually shifting from an operational task to an increasingly supervisor role. This role change enables Game and HCI designers, as well as human factor researchers to re-think the driving situation and passenger entertainment. This workshop provides a forum for game designer, human factors and HCI researchers to exchange their perspective on interactive carbased entertainment and explore how lifestyle and entertainment technologies have to be designed to provide an enjoyable and stressless experience in the context of difficult traffic situations. As interaction and game designers, we are in particular interested in how these undesired traffic situations such as traffic jams and corresponding stress can be resolved in a playful and engaging way.
For detailed information contact organizers or see http://icec2014.info/addons/autonomousdriving
Entertainment in Serious Games and Entertaining Serious Purposes
Organizers: Tim Marsh, Griffith Film School, Queensland College of Art, Griffith University, Australia.
Rainer Malaka, Bremen University, Germany
Jannicke Baalsrud Hauge, BIBA – Bremer Institut für Produktion und Logistik GmbH, Germany
Matthias Rauterberg, Eindhoven University of Technology, The Netherlands
Nikitas Sgouros, University of Piraeus, Greece
Erik Champion, Curtin University, Australia
Helmut Hlavacs, University of Vienna, Austria
Contact Organisers: seriousexperience [at] gmail.com
While the serious games community rightly argues that there’s more to serious games than entertainment, and restricting the focus to entertainment
seriously undersells its potential, entertainment obviously has an important role to play. For example in contributing to the motivational and engaging qualities of serious games and making learning or serious elements more palatable.
In this workshop we want to highlight the importance of entertainment (in its various forms) in serious games. The objective of this workshop is to provide a forum for researchers and practitioners to identify, discuss and share topics associated with entertainment in serious games and the synergy of serious purpose and entertainment in interactions and gameplay where entertainment is the serious purpose and also where the synergy of purpose and entertainment identifies good design. Participants will be invited to submit extended papers for consideration for publication in a Special Issue of the journal Entertainment Computing